Why Sonic Racing: CrossWorlds Was Delayed on Switch 2 - Takashi Iizuka Explains (2025)

Hold onto your controllers, Sonic fans – the thrilling race for Sonic Racing: CrossWorlds on the Nintendo Switch 2 has hit a speed bump, leaving players buzzing with anticipation and a dash of frustration. But here's where it gets controversial: is this delay a necessary pit stop for perfection, or just another corporate tease dragging out the fun? Dive in with me as we unpack the details from series producer Takashi Iizuka himself, revealing why this high-speed adventure isn't zooming onto the new console just yet.

You might already know that Sonic Racing: CrossWorlds is currently tearing up tracks on the original Nintendo Switch, but reviews have pointed out some performance hiccups that keep it from running as smoothly as fans hoped. Naturally, many are itching to experience the game on the more powerful Switch 2, rumored to deliver even better graphics and speed. And this is the part most people miss: the delay isn't some arbitrary decision – it's rooted in real development challenges that could make or break the experience.

In a fresh chat with Traxion, Iizuka shed light on the situation, and his explanation aligns closely with what industry insiders have been speculating. The Switch 2's projected launch on June 5th, 2025, apparently left the team with a tighter timeline than they'd like, pushing them to prioritize flawless optimization over a rushed release. As Iizuka put it, the goal was to launch the Switch 2 version right alongside other platforms, ensuring everyone gets the best possible version from day one.

But because the new console's debut got pushed to a later date, the developers insisted on extra time to fine-tune the game. Think of it like this: just as a race car needs precise adjustments for different tracks, video games require optimization to match the hardware's capabilities. Without it, you might end up with laggy gameplay or lower resolutions, which defeats the purpose of upgrading to a new system. Iizuka emphasized that they're committed to delivering a game that truly harnesses the Switch 2's potential, avoiding the pitfalls that plagued the original Switch port.

On top of that, Iizuka stressed the importance of content parity across all platforms, including the original Switch. This means you'll get the exact same features, levels, and fun no matter where you play. And here's a key reason why: cross-play compatibility. For beginners wondering what that means, it's basically the ability to play with friends on different consoles seamlessly, like teaming up in a multiplayer race without worrying about which device they're using. Iizuka highlighted how vital this is for a fair and unified experience, ensuring no one feels left out in the dust.

We don't have official confirmation yet on whether CrossWorlds will push the Switch 2 to its limits with 4K resolution, but expectations are high for at least 60 frames per second gameplay – that silky-smooth action that makes every boost and turn feel exhilarating. Only time will reveal the full specs, but fingers crossed, the wait won't stretch into eternity. In the meantime, it's a reminder of the evolving landscape of gaming, where console launches and game releases are increasingly intertwined.

Now, this raises some eyebrow-raising debates. Some fans argue that delaying a game to optimize it is the right call, preventing disappointment and building hype. Others might say it's just a sneaky way for publishers to milk more sales later, especially when the base game is already available on Switch. What do you think – is prioritizing quality over speed the mark of a dedicated developer, or does it stifle the instant gratification we crave in gaming today?

Will you be grabbing Sonic Racing: CrossWorlds on the Switch 2 when it arrives, or are you content sticking with the original Switch version for now? Share your thoughts in the comments – do you agree with Iizuka's approach, or would you rather have seen an earlier release? Let's discuss!

[source traxion.gg]

Nintendo Life’s go-to horror enthusiast, Ollie, spends his off-days immersed in the chilling worlds of Resident Evil and Silent Hill, often with a spooky novel and a steaming mug of tea by his side. He's also a fan of leisurely strolls and tunes ranging from the heavy riffs of TOOL to the classic vibes of Chuck Berry.

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Why Sonic Racing: CrossWorlds Was Delayed on Switch 2 - Takashi Iizuka Explains (2025)

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